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Command Reference
You can enter CS2D script commands in the console, save them in cfg-files or bind them to keys. CS2D script commands are no Lua commands but they can still be executed in Lua scripts by using the Lua parse-function!
Commands
Category: settings (148)
mp_pinglimit
Categories
settings, server
Parameters
- limit (0-10000): maximum allowed ping
Info
Use this setting to automatically kick all players who have a high ping.
Set it to 0 if you don't want to kick players because of their ping.
The ping is the time a UDP internet packet needs to be sent from the client to the server and back. Measured in milliseconds (1000 ms = 1 second). Pings around 100 and below are required for a good game experience. Otherwise everything will be delayed too much and you won't hit enemies properly.
Players with high pings are also harder to hit for players with good pings because they may "lag around" (movement isn't smooth). For that reason it can be a good idea to kick players with high pings. That's why this setting exists.
Set it to 0 if you don't want to kick players because of their ping.
The ping is the time a UDP internet packet needs to be sent from the client to the server and back. Measured in milliseconds (1000 ms = 1 second). Pings around 100 and below are required for a good game experience. Otherwise everything will be delayed too much and you won't hit enemies properly.
Players with high pings are also harder to hit for players with good pings because they may "lag around" (movement isn't smooth). For that reason it can be a good idea to kick players with high pings. That's why this setting exists.






