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Code Command Reference

You can enter CS2D script commands in the console, save them in cfg-files or bind them to keys. CS2D script commands are no Lua commands but they can still be executed in Lua scripts by using the Lua parse-function!

Lua Lua Reference

Lua scripting (server-sided) allows server hosters and mappers to modify the game and to add new elements.

Lua Hooks


Category: basic (11)


endround

Categories

Basic

Parameters

  • mode: start/end mode id

Info

on end of round

Possible modes
  • 1=Terrorist win (elimination)
  • 10=VIP killed (as_ maps)
  • 12=VIP did not escape (as_ maps)
  • 20=Bomb detonated (de_ maps)
  • 30=Hostages protected (cs_ maps)
  • 40=Blue flag captured (ctf_ maps)
  • 50=All points dominated by T (dom_ maps)
  • 60=All humans killed (Zombies! game mode)
  • 2=Counter-Terrorist win (elimination)
  • 11=VIP escaped (as_ maps)
  • 21=Bomb defused (de_ maps)
  • 22=Bombsite protected (de_ maps)
  • 31=Hostages rescued (cs_ maps)
  • 41=Red flag captured (ctf_ maps)
  • 51=All points dominated by CT (dom_ maps)
  • 61=Survivors survived (Zombies! game mode)
  • 3=Round draw
  • 4=Game commencing
  • 5=Round restart

Return Values

none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted

Lua Commands