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Command Reference
You can enter CS2D script commands in the console, save them in cfg-files or bind them to keys. CS2D script commands are no Lua commands but they can still be executed in Lua scripts by using the Lua parse-function!
Commands
Lua Reference
Lua scripting (server-sided) allows server hosters and mappers to modify the game and to add new elements.
Lua Hooks
Category: player (39)
use
Categories
Player
Parameters
- id: player id
- event: use event (1 h.follow,2 h.stop,3 defuse, 100 tr._use, 150 dyn obj.)
- data: additional data
- x: use x (tiles)
- y: use y (tiles)
Info
On use (when E key is pressed).
The use event can have the following values:
The use event can have the following values:
- 0 - no action. data, x and y will be 0 in this case.
- 1 - using a hostage and make it follow. data will be the id of the hostage. x will be 1 if the hostage has been used by another player already, otherwise 0. y will always be 0.
- 2 - using a hostage and make it stop. data will be the id of the hostage. x and y will be 0.
- 3 - defusing a bomb. data will be 1 if the player is using a defuse kit, otherwise 0.
- 100 - using a trigger use. data is 0 in this case. x and y the tile coordinates of the trigger_use entity.
- 150 - using dynamic objects (supply and super supply). data will be the selected slot (1-9) of the supply menu. x and y the tile coordinates of the supply.
Return Values
none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted






