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Code Command Reference

You can enter CS2D script commands in the console, save them in cfg-files or bind them to keys. CS2D script commands are no Lua commands but they can still be executed in Lua scripts by using the Lua parse-function!

Lua Lua Reference

Lua scripting (server-sided) allows server hosters and mappers to modify the game and to add new elements.

Lua Hooks


Category: player (39)


use

Categories

Player

Parameters

  • id: player id
  • event: use event (1 h.follow,2 h.stop,3 defuse, 100 tr._use, 150 dyn obj.)
  • data: additional data
  • x: use x (tiles)
  • y: use y (tiles)

Info

On use (when E key is pressed).

The use event can have the following values:
  • 0 - no action. data, x and y will be 0 in this case.
  • 1 - using a hostage and make it follow. data will be the id of the hostage. x will be 1 if the hostage has been used by another player already, otherwise 0. y will always be 0.
  • 2 - using a hostage and make it stop. data will be the id of the hostage. x and y will be 0.
  • 3 - defusing a bomb. data will be 1 if the player is using a defuse kit, otherwise 0.
  • 100 - using a trigger use. data is 0 in this case. x and y the tile coordinates of the trigger_use entity.
  • 150 - using dynamic objects (supply and super supply). data will be the selected slot (1-9) of the supply menu. x and y the tile coordinates of the supply.

Return Values

none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted

Lua Commands