Spawns a projectile (as server only). Projectile type IDs are equal to the IDs of the corresponding weapons.
Use a flydist of 0 to spawn projectiles on the ground.
Weapon and item IDs (weapons with a special projectile are marked with a yellow P):
Note: CS2D will let a regular item fly if the selected item ID does not have a corresponding projectile (no yellow P in the list above). The item will then be collectible as soon as it has hit the ground and doesn't move anymore
Attention: Avoid spawning huge numbers of projectiles! They might cause lags and FPS drops!
Attention: Each player can only have a maximum of 255 projectiles at a time (including projectiles lying on the ground like smoke grenades). Trying to create more projectiles may result in problems (this is because a byte is used for the projectile ID)