Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Lua Commands
Category: all (86)
- addbind
- addhook
- ai_aim
- ai_attack
- ai_build
- ai_buy
- ai_debug
- ai_drop
- ai_findtarget
- ai_freeline
- ai_goto
- ai_iattack
- ai_move
- ai_radio
- ai_reload
- ai_respawn
- ai_rotate
- ai_say
- ai_sayteam
- ai_selectweapon
- ai_spray
- ai_use
- checksumfile
- checksumstring
- closehostage
- closeitems
- closeobjects
- closeplayers
- entity
- entitylist
- fow_in
- freehook
- freeimage
- freetimer
- funcs
- game
- hascloseplayers
- hostage
- image
- imagealpha
- imageblend
- imagecolor
- imageframe
- imagehitzone
- imageparam
- imagepos
- imagescale
- inentityzone
- item
- itemtype
- map
- menu
- msg
- msg2
- object
- objectat
- objecttype
- parse
- player
- playerammo
- playerweapons
- projectile
- projectilelist
- randomentity
- randomhostage
- removeallbinds
- removebind
- reqcld
- reqhttp
- setentityaistate
- sethookstate
- stats
- steamstats
- tile
- tileproperty
- timer
- tween_alpha
- tween_animate
- tween_color
- tween_frame
- tween_move
- tween_rotate
- tween_rotateconstantly
- tween_scale
- vars
tileCategories
Parameters
- x
- y
- "value"
Info
Returns a value of the tile at the tile position (X|Y):
- frame: tile frame number in the tileset (which is CURRENTLY applied to this tile)
- property: tile type, internal ID for the material/behavior of that tile:
- 0-tile w/o sound
- 1-wall
- 2-obstacle
- 3-wall w/o shadow
- 4-obstacle w/o shadow
- 5-floor wall
- 10-dirt floor
- 11-snow floor
- 12-step floor
- 13-tile floor
- 14-wade floor
- 15-metal floor
- 16-wood floor
- 50-deadly
- 51-toxic deadly
- 52-explosion deadly
- 53-abyss deadly
- walkable: boolean, true if walkable, false otherwise
- deadly: boolean, true if deadly, false otherwise
- wall: boolean, true if wall, false otherwise
- obstacle: boolean, true if obstacle, false otherwise
- entity: is there an entity at this position? 0 if none, entity type (>0) otherwise
- hascustomframe: boolean, true if the frame of this tile has been changed with "settile", false otherwise
- originalframe: tile frame number which this tile originally had (in the unaltered map) or which it currently has (if it has not been altered with "settile")
- rot: tile rotation in degrees (0 if not rotated, 90, 180 or 270)
- blend: tile blending frame, or false if not blended
- color: Lua table with r,g,b color values of the tile, or false if no custom color is set (equal to r=255, g=255, b=255)
- brightness: The custom brightness (dark 0,10,20, ... 100 bright/normal), or false if no custom brightness is set (equal to 100)
Note: This command will return false if the specified tile position is outside the map boundaries. You can use the Lua map command to get the size of the map.
Categories
Parameters
- x
- y
- "value"
Info
Returns a value of the tile at the tile position (X|Y):
- frame: tile frame number in the tileset (which is CURRENTLY applied to this tile)
- property: tile type, internal ID for the material/behavior of that tile:
- 0-tile w/o sound
- 1-wall
- 2-obstacle
- 3-wall w/o shadow
- 4-obstacle w/o shadow
- 5-floor wall
- 10-dirt floor
- 11-snow floor
- 12-step floor
- 13-tile floor
- 14-wade floor
- 15-metal floor
- 16-wood floor
- 50-deadly
- 51-toxic deadly
- 52-explosion deadly
- 53-abyss deadly
- walkable: boolean, true if walkable, false otherwise
- deadly: boolean, true if deadly, false otherwise
- wall: boolean, true if wall, false otherwise
- obstacle: boolean, true if obstacle, false otherwise
- entity: is there an entity at this position? 0 if none, entity type (>0) otherwise
- hascustomframe: boolean, true if the frame of this tile has been changed with "settile", false otherwise
- originalframe: tile frame number which this tile originally had (in the unaltered map) or which it currently has (if it has not been altered with "settile")
- rot: tile rotation in degrees (0 if not rotated, 90, 180 or 270)
- blend: tile blending frame, or false if not blended
- color: Lua table with r,g,b color values of the tile, or false if no custom color is set (equal to r=255, g=255, b=255)
- brightness: The custom brightness (dark 0,10,20, ... 100 bright/normal), or false if no custom brightness is set (equal to 100)
Note: This command will return false if the specified tile position is outside the map boundaries. You can use the Lua map command to get the size of the map.