Commands/Lua

This page contains a useful reference with console commands, Lua hooks and Lua commands in CS2D.

CS2D Command CS2D Console Commands

Lua Hook Lua Hooks

Lua Command Lua Commands

Category: entity (5)

Lua Command entity

Categories

Parameters

  • x
  • y
  • "value"

Info

Returns a value of an entity at the tile position (X|Y):

  • exists: boolean, true if there is an entity at this position, false otherwise
  • typename: name of that entity type
  • type: internal type ID for that entity
  • name: name entered in the name field of that entity
  • trigger: value(s) entered in the trigger field of that entity
  • state: boolean, false if visible/on (default), true otherwise (true/false is not used as expected here! Attention!)
  • int0 - int9: internal integer for settings/states
  • str0 - str9: internal string for settings/states
  • aistate: AI state for AI scripting, can be set with "setentityaistate"


Note: int0-9 and str0-9 are used for entity settings/states and are different for each entity type! Most entity types do not use all of these variables!

Note: There is no entity(0,"table") as it is common for comparable commands! Use the command "entitylist" instead!