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Code Command Reference

You can enter CS2D script commands in the console, save them in cfg-files or bind them to keys. CS2D script commands are no Lua commands but they can still be executed in Lua scripts by using the Lua parse-function!

Lua Lua Reference

Lua scripting (server-sided) allows server hosters and mappers to modify the game and to add new elements.

Lua Hooks


Lua Commands


Category: item (3)


item

Categories

Item

Parameters

  • id
  • "value"

Info

Returns a value of an item instance:

  • exists: boolean, true if an item with that ID exists, false otherwise
  • name: name of that item
  • type: internal item type ID
  • player: ID of player that carries this item or 0 if it is dropped
  • ammo: ammo supply for that weapon (not loaded in it)
  • ammoin: ammo currently loaded into the weapon
  • mode: weapon mode (e.g. color of laser, silenced or not)
  • x: X position of dropped weapon on map (in tiles)
  • y: Y position of dropped weapon on map (in tiles)
  • dropped: boolean, true if weapon has been dropped, false otherwise
  • droptimer: how long is it ago that the weapon has been dropped (in seconds)


Moreover there is:
item(0,"table"): returns a Lua table with all dropped item IDs (the unique instance IDs, NOT the type IDs!)

Item names and type IDs:
items

Sample 1: Using the item table to list the names of all items
local itemlist=item(0,"table")
for _,id in pairs(itemlist) do
   print(item(id,"name"))
end