Entities
Entities are used in to specify player spawn locations or to add effects, doors, items and more to a map.
- Info - specify locations, areas or behaviors
 - Env - environmental/visual stuff
 - Gen - generate stuff (particle effects)
 - Func - have a function which influences the game
 - Trigger - trigger and control other entities
 
Category: info (21)
- 0 - Info_T
 - 1 - Info_CT
 - 2 - Info_VIP
 - 3 - Info_Hostage
 - 4 - Info_RescuePoint
 - 5 - Info_BombSpot
 - 6 - Info_EscapePoint
 - 8 - Info_Animation
 - 9 - Info_Storm
 - 10 - Info_TileFX
 - 11 - Info_NoBuying
 - 12 - Info_NoWeapons
 - 13 - Info_NoFOW
 - 14 - Info_Quake
 - 15 - Info_CTF_Flag
 - 16 - Info_OldRender
 - 17 - Info_Dom_Point
 - 18 - Info_NoBuildings
 - 19 - Info_BotNode
 - 20 - Info_TeamGate
 - 80 - Info_NoWeather
 
ID 12 - Info_NoWeapons (NoWpns)
Info
Disables weapons.
Note: This entity should only be used once per map.
Values / Properties
The following values can be set in the entity properties menu of the map editor and can be read using the Lua command entity.
- ints[0]=0 to remove old weapons (strip weapons from players on roundstart), 1 to keep them