Entities are used in to specify player spawn locations or to add effects, doors, items and more to a map.

Category: all (50)

ID 0 - Info_T (T)


Terrorist (or zombie) spawn point.

Attention: At least one Info_T must be on each map. Otherwise the map is unplayable.

Values / Properties

The following values can be set in the entity properties menu of the map editor and can be read using the Lua command entity.

  • ints[0]=spawn rotation