Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Category: player (56)
- assist
- attack
- attack2
- bombdefuse
- bombexplode
- bombplant
- build
- buildattempt
- buy
- clientdata
- clientsetting
- collect
- connect
- connect_attempt
- connect_initplayer
- die
- disconnect
- dominate
- drop
- flagcapture
- flagtake
- flashlight
- hit
- hostagedamage
- hostagekill
- hostagerescue
- hostageuse
- itemfadeout
- join
- key
- kill
- leave
- menu
- move
- movetile
- name
- radio
- reload
- say
- sayteam
- sayteamutf8
- sayutf8
- select
- serveraction
- shieldhit
- spawn
- specswitch
- spray
- suicide
- team
- use
- usebutton
- vipescape
- voice
- vote
- walkover
attack2
Categories
Parameters
- id: player id
- mode: weapon mode
Info
When player is using the secondary attack function (attack2 command, commonly right mouse button).
Weapon mode is a numeric value from 0 to X which represents the new mode of the weapon. For the laser it is the color. For weapons with silencer it's 0 or 1 depending on the silencer mode. For weapons with zoom it represents the zoom level (0=no zoom, 1=1x zoom, 2=2x zoom). For weapons with optional burst mode it's 0 for no burst and 1 for burst. Some weapons also do have a secondary attack without mode switching. The mode will always stay 0 then (knife for example).
Weapon mode is a numeric value from 0 to X which represents the new mode of the weapon. For the laser it is the color. For weapons with silencer it's 0 or 1 depending on the silencer mode. For weapons with zoom it represents the zoom level (0=no zoom, 1=1x zoom, 2=2x zoom). For weapons with optional burst mode it's 0 for no burst and 1 for burst. Some weapons also do have a secondary attack without mode switching. The mode will always stay 0 then (knife for example).
Return Values
none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted