Commands/Lua
Reference for console commands, Lua hooks and Lua commands in CS2D.
- Console Commands are entered in console, executed with key-binds, cfg-files or with Lua parse
- Lua Hooks execute Lua when events occur - some have a return value which can change the game behavior
- Lua Commands are used to retrieve game data or to perform actions in Lua scripts
CS2D Console Commands
Lua Hooks
Category: basic (14)
projectile
Categories
Parameters
- id: id of player who shot / launched the projectile
- weapon: weapon type of projectile
- x: x position of impact (pixels)
- y: y position of impact (pixels)
- projectileid: id of the projectile
Info
When a projectile (grenade, rocket, ...) explodes.
Most projectiles either explode on impact or after a defined time.
id is the ID of the player who launched the projectile.
weapon is the weapon type ID of the related weapon:
Most projectiles either explode on impact or after a defined time.
id is the ID of the player who launched the projectile.
weapon is the weapon type ID of the related weapon:
Note: All shots from weapons with instant hit registration (bullets, laser) do not count as projectiles and do not trigger this hook!
Note: To see if a projectile hit a wall or the ground use projectile_impact!
Return Values
none - related action(s) [if there are any] performed by CS2D cannot be altered/omitted